Easily add surface details or imperfections, which can include displacement.Included Scatter Lister plugin to easily access and control all scatters in a scene.Several display modes and limits, to keep viewports responsive.Different modes for using maps to control scatter scale, including RGB mode to define x, y and z scaling independently in one map.Supports aligning instances to local normal.Optionally avoids objects intersections, with tweakable inter–object spacing.Random translation/rotation/scaling of instances, with optional discrete stepped values.Extend view parameter allows expanding the camera view culling to allow correct shadows or reflections from instances outside of the field of view.Camera Clipping to limit scattering to within the camera field of view.Associated texture map that colors scattered objects based on the colors of the object they are scattered on – ideal for creating patterned rugs, variations in color on a lawn, etc.Edge Trimming to control and tidy the edging of scatters.to carve a path through trees, or limit flowers to a flowerbed Use spline include/excludes with controllable near and far parameters, e.g. Limit distribution based on the steepness of a slope, e.g.Scatter on geometry, in a volume, or along splines.
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